![]() ![]() Mandrake seeds minecraft Patch#Get a decent sized patch of grass going in your base as early as possible.You will need a fair amount of space to start. Make sure you remember to light up the top of the wall. The wall is good for keeping most enemies out, but you should also have an overhang at the top on the outside to keep spiders out. Living underground is ok, but presents some challenges when trying to breed your plants. ![]() The trees also drop wood ash, which becomes an important resource a bit later. Make sure to get plenty of flint, and all the planks, sticks, and charcoal you can get from the trees.Don't stop at the 32 that the quest requires! Just plant your face up against the wall and dig a straight hole as far as your pick will reach. I find that digging a "test hole" on either side of the staircase every few blocks down is a good way to find it. The dirt on the other hand can be a bit more challenging. Mining for cobble is no problem, just dig your standard 2-3 wide staircase down.It's a pain to have to repair it every time you need a crafting table. Don't use your hatchet for anything other than making crafting tables.Having to travel to collect these vital early resources is a real killer Make sure there are plenty of dead trees and slate deposits nearby.Rinse and repeat until you have what you need. After getting a few blocks of dirt from digging and a bonemeal, you can expand that grass patch and use the bonemeal to make lots of grass to break. If you can find one of the very rare naturally spawning grass blocks this can also be helpful, as it can greatly speed up your collection of the initial seeds and such you get from breaking grass.Near a Witchery Henge (the stone rings) can also be helpful as they often have witch spawners and witches drop all sorts of items that can help progress faster (they also contain treasure in the center of the ring.Fairly early on you will need a good amount of lava, and being able to get it without a lot of mining is nice. If it is a zombie spawner, it makes for a good source of zombie flesh for leather until you can breed cows, and if it is a skelly spawner the early bonemeal is a godsend. The wheat you can get from the hay bales that make it up will provide enough bread to meet all of your food needs until you have been able to breed the plants needed for magical food. These easy to get early resources can speed progression quite a bit. The ocean is an easy source of food and usually has clay and red sand deposits around the shore. Also would sort out the problem of rot being everywhere afterwards and showing how mandrakes "actually grew where they are" at. That way it would make sense that the carrots are regrowing instead of never have been picked by "the previous people who were in the world (who we know as boons when they're dead)" and make Mandrake renewable. Same with stones, boilders, tentacles, merm houses (because it is the only house you can't craft), spikey trees, burned reeds, burned cactuses, spiky trees and may be some other stuff.įor carrots and Mandrakes, may be if a seed falls on a turf it can grow on (like eyeplant) it would then grown into a carrot (99.9% chance) or mandrake (0.01% chance) if not eaten by a bird or picked within 5 minutes after being dropped by a bird or a different mob like pig (or somethjng like that). does not make sense! How about if:įlint is picked, a new one in the ground spawns someone in the grass area if that's the biome where you've picked it or just somewhere near the area you've picked one or both. I was thinking, the fact that mandrakes are non renewable, the carrots on the floor "are there and were not picked by those who are now dead (people who are boons now) etc. This also could be an even bigger problem with multiplayer if not done, so please implement this: DLC is FINISHED so it'd be pointless for me to post this there. ![]()
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